Thursday, April 29, 2010

Axonometrics in Crysis



These are the two images of my axonometrics (2 & 7, see all sketches below), exported into Crysis environment. I have considered the use of multi-coloured lights with axonometric to the left, so at night the negative spaces are highlighted, exposing the structure of the shape. The terrain is default, so I will continue experimenting with different textures to create a location that will suit both Darwin and Hawking. 

No comments:

Post a Comment